Program 2010

10:30 – 16:30

The foyer of the Kunstuniversität is an open space for meetings, having a drink, watching videos. sharing interests or making small informal presentations, workshops. In the hole area free wlan access is available.

At Infopoint you will find some books and you can buy the puredyne-stick.

Video Stations:
"Wir sind das Netz - Geschichte, Philosophie und Praxis freier Netze" Schröckelsberger/Jankowski, 28 Minuten, deutsch, 2009
Lizenz: Creative Commons by-nc-nd.


11:00 – 14:00

Details are in preparation


11:00 – 17:00

Workshop Description:

[img_assist|nid=1050|title=|desc=|link=none|align=left|width=250|height=188] In this workshop, we will construct textile sensors and circuitry from conductive fabrics and thread, with ordinary textile materials such as poppers, fabrics and yarns. Instead of soldering and wiring, we will saw, iron and knit these sensors and circuits.


11:00 – 15:00

This workshop will cover the development of tangible interactive surfaces, including topics such as multi-touch interfaces and physical interaction. The TUIO protocol is an open community standard which has been designed for the simplified realization of tangible surface applications. Apart from an introduction to the open source reacTIVision software the workshop will give an overview about the general techniques and tools developed and used by the open source multi-touch community.

Capacity: 12 persons


14:00 – 16:00

[img_assist|nid=1053|title=|desc=|link=node|align=left|width=250|height=141]The RepRap project ("REPlicating RAPid prototyper") combines efforts from the fields of mechanical engineering, electronics and software development to conceive open 3D printers, which do not only turn (almost) arbitrary 3D models into tangible plastic objects, but can also replicate themselves.

16:00 – 17:00

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.



17:00 – 18:00

During the break the Infoladen Treibsand will serve good food.


18:00 – 18:45

How much open source software is used in design education. A report about hte situation at the design bachelor and master studies at FH JOANNEUM GRAZ.
Over 300 students working on their laptops or in the computer-laboratories, mostly with proprietary operatingsystems and software.
What are the pitfalls for a teacher using mainly open source software ?
How do You react to the creative-industries demands on Flash, Photoshop etc. skilled alumnis.

Why are the students selling their intellectual property but stealing software ?


19:00 – 19:30

genderchangers is a network of women who promote FLOSS (and hardware) skill shares. genderchangers was once a vibrant group based in amsterdam, organising workshops and events, based on DIT principles. genderchangers has since spread and become a loosely knit network communicating via mailing list. what happens when an unorganised group of women with day jobs have to juggle demanding priorities?


19:30 – 20:00

Piksel is an annual event for artists and developers working with free and open source software, hardware and art. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free and open source software.


20:00 – 20:45

Freie Software/Open Source wird stets wichtiger für Künstler und
Designer, nicht nur wegen der Popularität freier Lizenzen und von
Webtechnologien. Der Networked Media-Masterstudiengang des Piet
Zwart Institute in Rotterdam setzt bereits seit einigen Jahren
durchgängig auf Freie Software, sowohl auf Servern und PCs.
Arbeit auf der Kommandozeile, Programmierung und Diskussion von
Copyleft und anderen Modi digitaler Produktion und Distribution
sind Teil einer künstlerisch-experimentellen und kritischen
Medienarbeit, in der sich die Grenzen von Design, Kunst, Technologie und